About Me.
Hello! I'm Lindsey Mackie. A Data Scientist/Analysist with a passion for finding new insights into data, a passion which possibly started somewhere around the end of my first Degree when I started looking at the idea of using Games Engines to power data driven applications, and it all spiralled from there.
With a strong foundation in both Data Science and Computer Games Technology, I bring a unique combination of analytical skills and creativity to projects. My academic background has equipped me with a firm grounding in a wide variety of areas including Data Engineering, Analysis, Machine Learning and Natural Language Processing. While my Games Technology experience has refined my ability to develop dynamic solutions with User Experience at the centre.

I've worked a variety roles and worn many hats; but a key aspect has always been communicating information to the user. Whether its in real-time VR applications enabling the user to respond in the moment; or statistic focused visuals to communicate trends in behaviour or business performance. I thrive on the challenge of extracting patterns, developing meaningful visuals to inform decisions while creating an effective and enjoyable User Expeirence.
Education
2020 - 2021
MSc Data Science
Robert Gordons University
Developing skills in analytics and visualisation on a number of platforms to enable communication in a variety of business environments
Covering a variety of approaches for key areas of Data Science including Data Warehousing, NoSQL databases, Machine Learning and Data Mining.
Masters Project was an NLP project looking to develop a model which could perform complex sentiment on a non-linear spectrum with short text items, such as reviews, social media and forum posts.
2015 - 2020
BSc(Hons) Computer Game Technology
Abertay University
Programming focused degree covering a variety of platforms and applications
Areas of study included graphics programming, procedural generation, game AI, and implementing maths and physics systems
3rd year multi-disciplinary professional project working with VR systems to producing a prototype for a real-world client, with the final prototype being presented at GDC that year.
Honours project used a games engine to drive a visualisation of a real-time data received from a customisable drone, through developing a flexible data reading plug-in which could adapt to vastly different data feeds from different drone systems
Experimented with building my own hardware from Arduino boards and a selection of different sensors